CONTENTS
- 1. Game Industry Promotion Act | Contents

- - Why Companies Should Comply with the Game Industry Promotion Act
- - Key Terms of the Game Industry Promotion Act
- 2. Game Industry Promotion Act | Key Points Companies Should Know

- - Rating Classification System
- - Regulation of Speculative Game Products
- - Juvenile Protection System
- - Regulation of Probability-Based Items
- - Business Reporting and Registration System
- 3. Game Industry Promotion Act | Penalties for Violation

- 4. Game Industry Promotion Act | Scope of Legal Advisory

- - Legal Risk Checklist for Game Companies
1. Game Industry Promotion Act | Contents

The Game Industry Act is the abbreviated name of the Game Industry Promotion Act, a law that establishes the foundation of the game industry and sets out matters concerning the use of game products.
The Game Industry Act was enacted as the need for related regulation came to the fore with the introduction of new technologies such as VR and other forms of virtual reality into games.
Beyond this, content services that make use of artificial intelligence (AI), augmented reality, and other technologies have been introduced, and related legal disputes have intensified, so the need for the Game Industry Act is emphasized even more.
As game users create works within the game industry and awareness of content ownership develops, copyright disputes can arise among game users.
In addition, various legal disputes related to the game industry can arise, including copyright over game server operation methods and products related to game characters, copyright over game content, and other matters, so the Game Industry Act has become even more important.
Outside of games as well, the Game Industry Act covers comprehensive game-related matters such as game rating classification issues and game industry issues related to the Fair Trade Commission, so if a violation of the Game Industry Act is confirmed, criminal punishment may follow.
Games are no longer mere entertainment but are emerging as an industry recognized for its cultural value and economic significance.
As games gain recognition as a form of cultural content, an awareness of the law is needed so that, by accurately grasping the relevant regulation and the contents of the Game Industry Act, various games can be developed and advanced.
Why Companies Should Comply with the Game Industry Promotion Act
The Game Industry Promotion Act regulates matters concerning the production, distribution, circulation, and use of games, and it is a law enacted to promote the sound development of the game industry and to protect users.
Its main subjects of regulation are producers, distributors, and circulators of game products, game-provision establishments, and game products that are subject to review by the Game Rating and Administration Committee.
The Act also contains various restrictions and obligations to prevent social harms such as the encouragement of speculative behavior, the circulation of illegal games, and excessive immersion in games.
Despite rapid technological development and market expansion, the game industry is subject to strong regulatory legislation.
Legal risks specific to game content may arise in areas such as speculativeness, youth protection, payment limits, and disclosure of probability-based items.
Because violations may result in serious sanctions such as criminal punishment, business suspension, and service blocking, thorough review and compliance in advance are necessary.
Key Terms of the Game Industry Promotion Act
1. Game Products
A game product refers to any content that provides entertainment, leisure, learning, or exercise effects through a computer program or mechanical device.
This generally includes video games, mobile games, and arcade games, and it also includes game content, DLC, season passes, and metaverse-type games.
However, speculative game products under the law and casinos under the Tourism Promotion Act are excluded.
2. Speculative Game Products
These are game products in which a gain or loss of property arises depending on the outcome, combining betting, payouts, and probabilistic chance.
Slot machines, roulette-type games, and probability-based items are also subject to review for whether they are speculative.
3. Game Product Content Information
This refers to information on the degree of violence, sexual content, and speculativeness of a game product as well as its operating method, and it serves as key submission material during rating classification review.
4. Game Industry
This refers to the industrial sector that includes the production, distribution, and provision of game products and game merchandise, together with all incidental services.
5. Game Production Business
This refers to a business that plans, develops, or reproduces game products.
6. Game Distribution Business
This refers to the domestic and overseas importation of game products, copyright management, and supply operations.
7. Game Provision Business
This refers to a business that operates a game arcade or provides game products to the public.
8. Youth Game Provision Business / General Game Provision Business
This refers to establishments that provide games rated for all ages or rated as not for youth at a physical location.
9. Internet Computer Game Facility Provision Business
This refers to PC rooms, VR cafes, metaverse zones, cloud game cafes, and the like.
10. Composite Distribution Game Provision Business
This refers to establishments that operate a game provision business together with a restaurant, cafe, amusement facility, or the like at the same location.
11. Game Product-Related Business Operators
This refers to business operators that engage in the game production, distribution, or provision business.
12. Youth
This refers to a person under 19 years of age under the Juvenile Protection Act.
13. Probability-Based Items
This refers to items whose performance or outcome is determined by chance upon purchase, whether paid or free.
2. Game Industry Promotion Act | Key Points Companies Should Know
The main provisions of the Game Industry Promotion Act are reviewed below.
Rating Classification System
All game products must undergo rating classification review by the Game Rating and Administration Committee before release, and distributing a product without a rating may result in a penalty surcharge and a business suspension order.
Ratings are divided into All, 12+, 15+, Youth Prohibited, and speculative game products.
When a rating classification is applied for, the review is based on the game product's violence, sexual content, speculative nature, addictiveness, and potential harm to youth.
A company should prepare in advance, in accordance with the rating classification result, its target service age, operating policy, and even its advertising and marketing strategy.
Regulation of Speculative Game Products
Speculative (gambling-type) game products are game products in which financial gains or losses arise depending on the game outcome, and they are strictly prohibited under the law.
Betting, payouts, reward structures based on chance outcomes, and casino-simulating content fall into this category, and if detected, they may lead to refusal of rating classification, business suspension, and even criminal punishment.
Probability-based items are also subject to review for gambling characteristics, so disclosure of item probabilities and the duty to notify users are required.
Companies should establish a transparent information disclosure system for removing gambling elements or for probability-based content.
Juvenile Protection System
The Game Industry Promotion Act, in connection with the Juvenile Protection Act, restricts minors' use of harmful games and applies the shutdown system.
Games rated as prohibited for minors must be equipped with a mandatory system that blocks access by persons under 19 years of age, and a violation may result in an administrative fine and a suspension of business operations.
Internet computer game facility providers (such as PC rooms and VR rooms) may keep only games that comply with the shutdown system and rating classification.
Businesses should design in advance an age verification system for minors, integration with the shutdown system, and a feature to limit game usage time.
Regulation of Probability-Based Items
A probability-based item is content among the items that game users purchase, whether for a fee or free of charge, whose performance or outcome is determined by a random element.
For probability-based items, disclosure of the acquisition probability information and prior notice of the item contents are legally mandatory.
Manipulation, false probability labeling, or the running of unfair events may result in a penalty surcharge or criminal punishment, and any change in probability is permitted only after notice to users.
A company should systematically establish and operate a probability disclosure page, server-side probability record retention, and event notice standards.
Business Reporting and Registration System
Game development businesses, distribution businesses, provision businesses, internet cafes (PC bangs), VR arcades, and mixed-use establishments must file a business report or register in order to operate.
Operating without a report or providing content without registration may result in penalty surcharges, business suspension, content blocking, and criminal punishment.
New services, spatial VR and AR game zones, and metaverse zones are also subject to business reporting, so a legal review is required before service launch.
Businesses should review the business registration requirements and reporting documents under the Game Industry Promotion Act and prepare the reporting procedures with the competent local government in advance.
3. Game Industry Promotion Act | Penalties for Violation

The Game Industry Promotion Act not only regulates the copyright issues that companies must observe in connection with the game industry, but also covers a range of matters such as sanctions against the operation of illegal private servers, the regulation of probability-based items in games, and the regulation of game rating issues.
A violation of the Game Industry Promotion Act may result in the penalties set out below.
| Violation of the Game Industry Promotion Act | Level of penalty |
| Distributing or providing for use a game product of a speculative nature | Imprisonment for up to 5 years or a fine of up to 50 million won |
| Causing a person to engage in speculative conduct such as gambling | Imprisonment for up to 5 years or a fine of up to 50 million won |
| Providing an unapproved game product | Imprisonment for up to 1 year or a fine of up to 10 million won |
4. Game Industry Promotion Act | Scope of Legal Advisory

In handling advisory work related to the Game Industry Promotion Act and violations of it, Daeryun reviews increasingly complex cases and examines the materials, and its intellectual property attorneys communicate directly with clients.
The firm also collaborates with in-house patent attorneys to provide a one-stop legal service suited to each client's case.
Because the game industry is becoming more complex and diverse, the firm studies amendments to the Game Industry Promotion Act and their implications in order to provide systematic and professional support.
A violation of the Game Industry Promotion Act may also involve charges such as a violation of the Copyright Act, so particular caution is required.
If you wish to review the specific contents of the Game Industry Promotion Act and its amendments, you may consult an intellectual property attorney.
Legal Risk Checklist for Game Companies
Review Item | Reviewed (✓) |
Whether game rating review has been completed |
|
Disclosure of probabilities for probability-based items and management of server records |
|
Presence of speculative elements (betting, payouts, pecuniary benefits) |
|
Whether a youth shutdown and age-verification system has been established |
|
Legality of business filing and registration status |
|
Legality of consent forms and the privacy policy for the collection and use of personal information |
|
Whether copyright and license agreements have been concluded |
|
Whether e-sports and event prizes and youth participation rules are complied with |
|
Whether advertising and marketing content involves false or exaggerated advertising or non-disclosure of probabilities |
|
Review of whether laws apply to AI, NFT, and metaverse content |
|
Related News
Watch related video content
for this case study.
‘Right to request transmission of personal information’ fully implemented... The need for data utilization is increasing compared to companies and institutions











